a centaur wrestler with six legs,capable of incredible acrobatics. His favourite way to deal with his enemies is to grapple and jump high in the sky with them and making them fall
Level 20
Class Barbarian (path of the beast)
Race Centaur
Creature type aberration i don't remember when he gained this but he absolutely deserves it
AC 22
Hit points 334
Speed 70 ft 40 base, +10 from barbarian, +10 from mobile feat and +10 from having six legs
once he ate a lich, and for a while after that he had a chance each day to gain its mental stats.
that ended after the lich took control of his body and was defeated once and for all by José's allies
José had the opportunity to become a demon lord, but he refused, as becoming a demon lord would mean to gain incredible power, but stagnant
José instead seeks constant growth on his own terms, and to represent that he gained a bonus to his saving throws equal to each level past 13.
Athletics +19 (expertise), Acrobatics +8, Animal Handling +6, Intimidation +7, Nature +5, Perception +7, Performance +7, Religion +5
not including regular class features. José got way too many items to list them all, I'll try to include the most important and fun ones
José's house, a tower made of Ivory in the city of Piedini. At its base there's a Japanese style garden with a pond and a dojo.
under the tower a reverse tower was dug out, storing all the corpses collected in his adventures.
a dojo located at the base of the tower, his loyal Ninja get trained.
30 gnomes were locked inside a room, and only one could get out. He was Carro, strongest of the gnomes and now Chief Ninja.
a pond in José's garden containing his awakened fish assassins. they cost a lot of money
an academy located in a fallen Netherese city. most of the students died in the battle against the gods, when they tried a peaceful protest
this is just a general recap of the campaign, one day I might expand on it with all of José's adventures
José was just an ordinary wrestler when he joined the party, which at that time was helping Baldur's Gate in an effort to retrieve the spheres of power.
He joined them in the siege of Piedini, gaining his Tower and a place between the new lords of the conquered city.
The lords went on countless adventures, in which he gained most of his items and powers, eventually becoming enemies of Baldur's Gate and Waterdeep.
During the war, Waterdeep was destroyed, with José dealing the final blow by slamming the city's giant guardian on the very place it was supposed to protect, and Baldur's Gate got nuked by one of the lords
With that, the lords of Piedini could seek the spheres of power undisturbed, and with them they gained access to the Heart of the Gods, an artifact containing their divine power.
The good god Ilmater opposed them, leading the war to stop them, but he was killed in the final battle
Having gained the power of the gods, the Overlord Ao proposed them a deal to not alter the power balance in the universe: either the remain there,but they refuse the power of the gods, or they become gods of a new world.
José and a few other accepted to become gods of a new world, with José becoming the god of violence.
and this is the end of the first campaign. José is now the god of violence in another world that is being created right now
while his adventures as a player characters may be over, his story isn't. In this new world, each god has a city, and I will add all there is to know about it once we settle on something and finalise the world creation.